Animation Background Painting using
Satori Film FX Software
Special web edition. Written and
Illustrated by Michael Hirsh.
Tutorial 01. Page 4 of 5
Step Six, continued:
Now use your mask to paint some big splattery
texture into the butte's shape. Try using the Chalk, Pastel,
or Spatter brushes, set at more than 300 pixels.
Painting big splatter
within the masked butte.
Do a couple of strokes that are darker
than the average colour of the butte, and a couple that are lighter.
Fool around with it, have fun.
Place a few Irregular Polygons full of Box Corner fills on the
highlight side of the butte. Use Feathering on these shapes.
Extend the polygons beyond the outside edge of the butte, the
mask will give a clean outer edge and the inner edge of the shape
will have a soft fall-off. These shapes can sit flat on top of
the textured body of the butte.
Hard edged on the
outside, soft on the inside.
This is how the Mid Butte should look,
full screen view.
Three beautiful
buttes.
Step Seven:
Create the "Arch" layer in the same way, making a User
Mask from the silhouette to contain the textures. Once again,
put some abstract sunlit shapes on the top rock and upper surface
of the arch.
It's starting to
come together now.
You'll need to place the shadow cast by
the Arch on to another lower layer. You could save a layer here
and combine the "Sky" layer with the "Ground".
Place a Box Corner filled Rectangle over the brushing on the
"Sky", fitting it just up to the horizon line. Use
a big Spatter or Crayon brush to fill the foreground with a two-tone
texture, then, use the Geometry tools to build up the road and
the white line down the middle. Then either paint the shadow
colour on top of the road using the Shadow brush, or if this
gives too "dirty" a colour, use the Geometry / Irregular
Polygon / Box Corner fill, using the Opacity Slider, for better
looking results. If you do paint the ground onto the Sky layer,
remember to delete the empty "Ground" layer.
Of course you're
sure, aren't you?